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00021_Script_21
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Text File
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1980-01-05
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2KB
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68 lines
on buttonRoll
puppetSprite 6,TRUE
puppetSprite 7,TRUE
puppetSprite 8,TRUE
puppetSprite 9,TRUE
puppetSprite 10,TRUE
puppetSprite 11,TRUE
puppetSprite 16,TRUE
puppetSprite 17,TRUE
puppetSprite 18,TRUE
puppetSprite 19,TRUE
puppetSprite 20,TRUE
puppetSprite 21,TRUE
puppetSprite 17,TRUE
set the immediate of sprite 6 to TRUE
set the immediate of sprite 7 to TRUE
set the immediate of sprite 8 to TRUE
set the immediate of sprite 9 to TRUE
set the immediate of sprite 10 to TRUE
set the immediate of sprite 11 to TRUE
set the immediate of sprite 16 to TRUE
set the immediate of sprite 17 to TRUE
set the immediate of sprite 18 to TRUE
set the immediate of sprite 19 to TRUE
set the immediate of sprite 20 to TRUE
set the immediate of sprite 21 to TRUE
set the immediate of sprite 17 to TRUE
if rollover(6) = TRUE then
set the castNum of sprite 16 to the number of cast "opera.txt"
else
set the castNum of sprite 16 to the number of cast "blank1.pct"
end if
if rollover(7) = TRUE then
set the castNum of sprite 17 to the number of cast "instru.txt"
else
set the castNum of sprite 17 to the number of cast "blank2.pct"
end if
if rollover(8) = TRUE then
set the castNum of sprite 18 to the number of cast "slide.txt"
else
set the castNum of sprite 18 to the number of cast "blank3.pct"
end if
if rollover(9) = TRUE then
set the castNum of sprite 19 to the number of cast "credit.txt"
else
set the castNum of sprite 19 to the number of cast "blank4.pct"
end if
if rollover(10) = TRUE then
set the castNum of sprite 20 to the number of cast "quit.txt"
else
set the castNum of sprite 20 to the number of cast "blank5.pct"
end if
if rollover(11) = TRUE then
set the castNum of sprite 21 to the number of cast "search.txt"
else
set the castNum of sprite 21 to the number of cast "blank6.pct"
end if
go to the frame
end buttonRoll